I'm trying create a moving rectangle (rect). This is the relevant code:
let timer = new Threading.DispatcherTimer();
timer.Tick.Add(fun _ -> Canvas.SetLeft(rect, Canvas.GetLeft(rect)+0.01) |> ignore)
timer.Start()
The problem is that the animation is slower if I move the mouse over the window. If I set the timer's interval:
timer.Interval <- TimeSpan.FromMilliSeconds(30.0)
Then the animation doesn't work at all. What am I doing wrong? Thanks.
- 
                        
I have two suggestions:
1) if you are using f# interactive check you have installed a WFP event loop. F# interactive sets up a winforms eventloop by default, there is some compatibility between the winforms and WFP event loops, but not everything works to correctly. To install the event loop use the following script:
#light // When running inside fsi, this will install a WPF event loop #if INTERACTIVE #I "c:/Program Files/Reference Assemblies/Microsoft/Framework/v3.0";; #I "C:/WINDOWS/Microsoft.NET/Framework/v3.0/WPF/";; #r "presentationcore.dll";; #r "presentationframework.dll";; #r "WindowsBase.dll";; module WPFEventLoop = open System open System.Windows open System.Windows.Threading open Microsoft.FSharp.Compiler.Interactive open Microsoft.FSharp.Compiler.Interactive.Settings type RunDelegate<'b> = delegate of unit -> 'b let Create() = let app = try // Ensure the current application exists. This may fail, if it already does. let app = new Application() in // Create a dummy window to act as the main window for the application. // Because we're in FSI we never want to clean this up. new Window() |> ignore; app with :? InvalidOperationException -> Application.Current let disp = app.Dispatcher let restart = ref false { new IEventLoop with member x.Run() = app.Run() |> ignore !restart member x.Invoke(f) = try disp.Invoke(DispatcherPriority.Send,new RunDelegate<_>(fun () -> box(f ()))) |> unbox with e -> eprintf "\n\n ERROR: %O\n" e; rethrow() member x.ScheduleRestart() = () //restart := true; //app.Shutdown() } let Install() = fsi.EventLoop <- Create() WPFEventLoop.Install();; #endif2) I haven't tested this too well, but I think using an animation story board will give smother more consistent results, rather than using a timer. I think this would look something like (changing the width property haven't worked out how to change the position):
#light open System open System.Windows open System.Windows.Controls open System.Windows.Shapes open System.Windows.Media open System.Windows.Media.Animation let rect = new Rectangle(Fill = new SolidColorBrush(Colors.Red), Height = 20., Width = 20., Name = "myRectangle") let canvas = let c = new Canvas() c.Children.Add(rect) |> ignore c NameScope.SetNameScope(canvas, new NameScope()); canvas.RegisterName(rect.Name, rect) let window = new Window(Content = canvas) let nfloat f = new Nullable<float>(f) let myDoubleAnimation = new DoubleAnimation(From = nfloat 20.0, To = nfloat 50.0, Duration = new Duration(TimeSpan.FromSeconds(5.)), RepeatBehavior = RepeatBehavior.Forever) let myStoryboard = let sb = new Storyboard() sb.Children.Add(myDoubleAnimation) sb Storyboard.SetTargetName(myDoubleAnimation, rect.Name); Storyboard.SetTargetProperty(myDoubleAnimation, new PropertyPath(Rectangle.WidthProperty)) rect.Loaded.Add(fun _ -> myStoryboard.Begin canvas) let main() = let app = new Application() app.Run window |> ignore [<STAThread>] do main()Jules : Thanks for your suggestions. Because you said that it could be a problem with F# interactive I did the same example in C#. The C# code didn't work either. My problem was that the 0.01 movement per tick is far too low. I thought that 1.0 would be the entire window, so 0.01 would be 1% of the window.Jules : If I change 0.01 to 1.0 then the animation works! Apparently if you don't set an interval for a timer it runs ticks as fast as possible (so it would still move despite the low 0.01). The WPF event loop is very useful. Until now I reset F# interactive all the time. Thanks for the story board too.Jules : Unfortunately I can't use a story board solution because the animation isn't a straight line. I'm trying to create a simulation of planets with gravity to learn more about WPF. Thanks for your help! 
0 comments:
Post a Comment